﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameEngine.GameStateManagment
{
    public class Pausemenue : GameScreen
    {
        public override void LoadContent(ContentManager Content)
        {
            base.LoadContent(Content);
        }

        public override void Update()
        {
            base.Update();
        }

        public override void Draw()
        {
            base.Draw();
        }
    }
}
